Week one:
The first step of planning this project was the project proposal. In the project proposal we wrote about what we intend to do within the 6 weeks of this project.

When the project started I began to do research into dystopian themes and talked with my team about what we could do for the concept of our game. We mainly used trello to brainstorm concept ideas which we would then pick one of to create our game around. For the entirety of the first week we when pretty slowly since the team was adjusting to working together. By the end of the first week I had completed the project proposal and had created the above plan of what I want to achieve by each week.
Week 2:
At the start of the second week I began research into dystopian themes which I have copied onto this document, this includes looking at BioShock and dystopian quizzes. This week is when I started to begin working at my role of level designer. I started by creating a list of 2d side scroller games set in a dystopian world which would help inspire me when I created levels for our game.
The research I throughout this week I have added at the beginning of this document firstly with Katana Zero then Assassin’s Creed Chronicles and Among Us which I finished looking at in the beginning of week 3. There where more games on my original document but I realised within this week that it would have been a waste of time for me too keep looking at games instead of actually designing which would help the team more.
Week 3
At this stage of the project I finished researching by looking at the last game I took level design inspiration from which was Among US. Once I had finished researching I moved onto design.

This is the layout I drew in my sketchbook. The first section at the top of the page was designed by Joshua which I used to create two extra levels following his original section. I used the idea of a dystopian city to create levels based from tower buildings which would have multiple floors which the player has to travers through. I also took the idea of towers to add platforming elements where the player has a risk of falling which I hoped would add more difficulty to the levels.
By this point we had decided we wanted puzzles in the game which would be used to access areas and get the in game currency which would be used in the shop to buy items.
Week 4
On week 4 I started planning puzzles for our game using the research I did into among us for inspiration.

The first puzzle I designed is similar to the household game Operation where the player cannot touch the sides of the puzzle. I wanted to create something that would be fun but not take away from the experience of the full game which I think this puzzle does a good job at.

This is the second puzzle I designed, it is based around the catch the clown game and the among us asteroid puzzle. I wanted to add extra depth to this puzzle as the levels go on since you will have to do it more than once. The idea I came up with would be to add different types of asteroid type objects that punish you for shooting them by deducting your points, this would be the second stage. The final stage to this puzzle would add a timed asteroid which you can only shoot at a certain point. If this is done right then the player will be awarded 5 points but if it is shot at the wrong time they will be deducted 5 points.

This last puzzle is fairly simple you just have to select the numbers in order from highest to lowest.
These are the final puzzles I decided on which I originally drew in my sketchbook but there is one more which I scrapped.


I also started to code the first puzzle for our game this week.

This code allows the player to move triangle around the puzzle.
At the end of this week I designed more variations of the first puzzle which we have used in the game.

These are the other versions that the player will experience in the level. The final puzzle features buttons which need to be touched for the player to access the end of the puzzle.
Week 5
This week I coded the second puzzle for our game. This is the puzzle where the player has to shoot asteroids to complete the puzzle.


This code will spawn asteroids randomly into the room in different locations. This is designed to make the game more difficult for the player.



I also added code which shows the player score out of 10 in the middle of the screen. When this is in the game it should be enjoyable for the player and be a nice change from the first puzzle due to the variety.